Glob

I just wanted to share with all of you something I wrote about a year ago (March 2015). The name of the game (at the time) was called Glob. It looks like a cross between Super Meat Boy and Nihilumbra. I was asked to write something ambient, yet industrial. So after a few attempts, and a few suggestions from my client, I was able to come up with these two tracks.

The first one was written as menu music. I had a lot of fun with it, as it happens to be in an 11/8 time signature. That kept things fresh and kept the music moving forward. And the build leading up to the orchestral section was something I wasn’t sure would work, but it turned out pretty good in my opinion.

Glob – Menu Music

 

The second track was written for the first level. As you’ll notice, both tracks resemble each other. I wanted to make sure the vibe remained the same, while at the same time, be sure to give each track it’s own identity.

Glob – Level One

I wish I could share with you some of the artwork to the game, but alas, I have yet to receive a response from the client! If I manage to get permission, I will be sure to update this post.

GDC San Francisco 2016

IMG_0420

 

Well, I’ve finally found the time to post about my trip to this year’s GDC. This was my first visit, and although I was only able to attend one day, I still found it to be a very enjoyable experience. I did a ton of networking with a lot of really cool people, played a slew of new games, gave my feedback, and at the end of day, visited the local pubs and struck up conversations with complete strangers. This was only my third time ever visiting San Francisco, and I enjoyed the time I was there. Now it is time for me to get in contact with all the people I met, and join some closed betas. Until next year, GDC (and for more than one day)!